/* idle bobble for objects */
@keyframes bobble {
  0%, 100% { transform: translateY(0); }
  50% { transform: translateY(-2px); }
}

/* wobble on hover */
@keyframes wobble {
  0%, 100% { transform: rotate(0deg) scale(1.08); }
  25% { transform: rotate(-2deg) scale(1.08); }
  75% { transform: rotate(2deg) scale(1.08); }
}

/* shake for wrong action */
@keyframes shake {
  0%, 100% { transform: translateX(0); }
  20% { transform: translateX(-6px); }
  40% { transform: translateX(6px); }
  60% { transform: translateX(-4px); }
  80% { transform: translateX(4px); }
}

/* squish on click */
@keyframes squish {
  0% { transform: scale(1); }
  40% { transform: scale(1.04, 0.9); }
  100% { transform: scale(1); }
}

/* bounce in for dialogue */
@keyframes bounceIn {
  0% { transform: translateX(-50%) scale(0.3); opacity: 0; }
  50% { transform: translateX(-50%) scale(1.05); opacity: 1; }
  70% { transform: translateX(-50%) scale(0.95); }
  100% { transform: translateX(-50%) scale(1); }
}

/* inventory item bounce */
@keyframes invBounce {
  0% { transform: scale(0.3) translateY(20px); opacity: 0; }
  60% { transform: scale(1.1) translateY(-4px); opacity: 1; }
  100% { transform: scale(1) translateY(0); opacity: 1; }
}

/* particle burst */
@keyframes particleBurst {
  0% { transform: translate(0, 0) scale(1); opacity: 1; }
  100% { opacity: 0; }
}

/* pulse for timer */
@keyframes pulse {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.05); }
}
@keyframes pulseFast {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.08); }
}

/* screen shake */
@keyframes screenShake {
  0%, 100% { transform: translate(0); }
  10% { transform: translate(-4px, 2px); }
  20% { transform: translate(4px, -2px); }
  30% { transform: translate(-3px, 3px); }
  40% { transform: translate(3px, -1px); }
  50% { transform: translate(-2px, 1px); }
  60% { transform: translate(2px, -2px); }
  70% { transform: translate(-1px, 1px); }
  80% { transform: translate(1px, -1px); }
}

/* room slide transitions */
@keyframes slideInLeft {
  from { transform: translateX(-100%); }
  to { transform: translateX(0); }
}
@keyframes slideInRight {
  from { transform: translateX(100%); }
  to { transform: translateX(0); }
}
@keyframes slideOutLeft {
  from { transform: translateX(0); }
  to { transform: translateX(-100%); }
}
@keyframes slideOutRight {
  from { transform: translateX(0); }
  to { transform: translateX(100%); }
}

.slide-in-left { animation: slideInLeft 0.4s ease-out forwards; }
.slide-in-right { animation: slideInRight 0.4s ease-out forwards; }
.slide-out-left { animation: slideOutLeft 0.4s ease-in forwards; }
.slide-out-right { animation: slideOutRight 0.4s ease-in forwards; }

/* floating collect animation */
@keyframes floatCollect {
  0% { transform: scale(1); opacity: 1; }
  100% { transform: scale(0.3) translateY(-80px); opacity: 0; }
}

/* dialogue bubble entrance */
.dialogue-bubble:not(.hidden) {
  animation: bounceIn 0.35s ease-out;
}

/* timer pulse states */
.timer-display.warning {
  animation: pulse 1.5s ease-in-out infinite;
}
.timer-display.danger {
  animation: pulseFast 0.8s ease-in-out infinite;
}

/* bobble class */
.bobble {
  animation: bobble 3s ease-in-out infinite;
}
.bobble-delay-1 { animation-delay: 0.5s; }
.bobble-delay-2 { animation-delay: 1s; }
.bobble-delay-3 { animation-delay: 1.5s; }

/* wobble class for hover */
.game-object:hover {
  animation: wobble 0.5s ease-in-out;
}

/* runner animation */
@keyframes runAcross {
  0% { left: -100px; }
  100% { left: calc(100% + 100px); }
}
.runner {
  animation: runAcross 3s ease-in-out forwards;
}
@keyframes runBounce {
  0%, 100% { transform: translateY(0); }
  50% { transform: translateY(-8px); }
}
.runner {
  animation: runAcross 3s ease-in-out forwards, runBounce 0.3s ease-in-out infinite;
}

/* fade in for end screens */
@keyframes fadeIn {
  from { opacity: 0; }
  to { opacity: 1; }
}
#win-screen.active, #lose-screen.active {
  animation: fadeIn 1s ease-out;
}

/* inv item entrance */
.inv-item {
  animation: invBounce 0.4s ease-out;
}

/* btn wobble idle */
.btn-wake-up {
  animation: bobble 2.5s ease-in-out infinite;
}
